Started work and initial commit

This commit is contained in:
derek
2024-10-02 14:54:32 -05:00
parent 5d2cd1a13e
commit 3121e9d4d2
22 changed files with 763 additions and 599 deletions

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5
assets/low_poly_car.tscn Normal file
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@@ -0,0 +1,5 @@
[gd_scene load_steps=2 format=3 uid="uid://dfi7s3q1x2m3p"]
[ext_resource type="PackedScene" uid="uid://c5ido0gyuay0r" path="res://assets/Models/lowPolyCar.blend" id="1_cojy6"]
[node name="lowPolyCar" instance=ExtResource("1_cojy6")]

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@@ -53,7 +53,7 @@ shadow_mesh = SubResource("ArrayMesh_a34o4")
size = Vector3(0.152, 0.867395, 0.075)
[node name="Mag1" type="RigidBody3D" groups=["spawned"]]
collision_layer = 0
collision_layer = 32
collision_mask = 105
mass = 2.0
continuous_cd = true

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@@ -1,7 +1,8 @@
[gd_scene load_steps=19 format=3 uid="uid://drwae3loscbw7"]
[gd_scene load_steps=20 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="PackedScene" uid="uid://dcmno6wafk5hg" path="res://assets/dead_player.tscn" id="2_4hoys"]
[ext_resource type="Script" path="res://scripts/recoil.gd" id="3_405jc"]
[ext_resource type="FontFile" uid="uid://d2h2tjhxiv5wo" path="res://assets/fonts/White On Black.ttf" id="3_mbuvp"]
[ext_resource type="Script" path="res://scripts/AmmoCounter.gd" id="4_8cy44"]
[ext_resource type="Texture2D" uid="uid://mcay8s80071h" path="res://assets/UI/Crosshair/SVG/Reticle 1_svg.svg" id="6_5m60e"]
@@ -36,14 +37,14 @@ radius = 7.0
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
collision_layer = 126
collision_layer = 14
collision_mask = 11
safe_margin = 0.5
script = ExtResource("1_x7wms")
dead_player = ExtResource("2_4hoys")
SENSITIVITY = 0.008
BOB_AMP = 0.085
weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
weapon_holder = NodePath("Head/Recoil/Camera3D/WeaponHolder")
[node name="HealthIndicator" type="ColorRect" parent="."]
material = SubResource("CanvasItemMaterial_l5ga0")
@@ -61,17 +62,23 @@ shape = SubResource("CapsuleShape3D_ko22d")
[node name="Head" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.894364, 0)
[node name="Camera3D" type="Camera3D" parent="Head"]
[node name="ItemHolder" type="Node3D" parent="Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.25, -0.85, -1.501)
[node name="Recoil" type="Node3D" parent="Head"]
script = ExtResource("3_405jc")
[node name="Camera3D" type="Camera3D" parent="Head/Recoil"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0341401, 0.111267)
current = true
[node name="WeaponHolder" type="Node3D" parent="Head/Camera3D"]
[node name="WeaponHolder" type="Node3D" parent="Head/Recoil/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0341401, -0.111267)
[node name="WeaponSpawner" type="Node3D" parent="Head/Camera3D/WeaponHolder"]
[node name="WeaponSpawner" type="Node3D" parent="Head/Recoil/Camera3D/WeaponHolder"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.269894, -0.199195, -0.580209)
[node name="AmmoCounter" type="Label" parent="Head/Camera3D"]
[node name="AmmoCounter" type="Label" parent="Head/Recoil/Camera3D"]
offset_right = 3840.0
offset_bottom = 2160.0
size_flags_horizontal = 3
@@ -83,7 +90,7 @@ vertical_alignment = 2
script = ExtResource("4_8cy44")
padding_amount = 0.025
[node name="StaminaCounter" type="Label" parent="Head/Camera3D"]
[node name="StaminaCounter" type="Label" parent="Head/Recoil/Camera3D"]
offset_right = 3440.0
offset_bottom = 1440.0
size_flags_horizontal = 3
@@ -94,43 +101,40 @@ vertical_alignment = 2
script = ExtResource("6_bgi8o")
padding_amount = 0.025
[node name="GunRay" type="RayCast3D" parent="Head/Camera3D" groups=["gun_ray"]]
[node name="GunRay" type="RayCast3D" parent="Head/Recoil/Camera3D" groups=["gun_ray"]]
transform = Transform3D(0.977933, 0, -0.208919, 0, 1, 7.45058e-09, 0.208919, 0, 0.977933, 0, -0.197421, -0.129669)
target_position = Vector3(0, 0, -1.2)
hit_back_faces = false
[node name="AudioListener3D" type="AudioListener3D" parent="Head/Camera3D"]
[node name="AudioListener3D" type="AudioListener3D" parent="Head/Recoil/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691)
[node name="Crosshair" type="TextureRect" parent="Head/Camera3D"]
[node name="Crosshair" type="TextureRect" parent="Head/Recoil/Camera3D"]
offset_right = 40.0
offset_bottom = 40.0
texture = ExtResource("6_5m60e")
script = ExtResource("7_pnp4a")
[node name="Hitmarker" type="TextureRect" parent="Head/Camera3D"]
[node name="Hitmarker" type="TextureRect" parent="Head/Recoil/Camera3D"]
visible = false
offset_right = 40.0
offset_bottom = 40.0
texture = ExtResource("8_kupqh")
script = ExtResource("7_pnp4a")
[node name="BulletRay" type="RayCast3D" parent="Head/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.89879)
[node name="BulletRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.114122)
target_position = Vector3(0, 0, -200)
collision_mask = 5
collide_with_areas = true
[node name="InteractRay" type="RayCast3D" parent="Head/Camera3D"]
[node name="InteractRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0521634, -0.764677)
target_position = Vector3(0, 0, -3)
collision_mask = 2
hit_from_inside = true
collide_with_areas = true
[node name="ItemHolder" type="Node3D" parent="Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.25, -0.85, -1.501)
[node name="pick_up_detection" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 16

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@@ -1,4 +1,4 @@
[gd_scene load_steps=119 format=4 uid="uid://bicj5x7nc8tby"]
[gd_scene load_steps=120 format=4 uid="uid://bicj5x7nc8tby"]
[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_wls0y"]
[ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="2_8r4nh"]
@@ -39,6 +39,7 @@
[ext_resource type="PackedScene" uid="uid://6rhnl7vbvvr4" path="res://assets/rat_hole.tscn" id="37_kjvv4"]
[ext_resource type="PackedScene" uid="uid://b3t8fra7evqfb" path="res://assets/Models/building_1.tscn" id="38_8r1eg"]
[ext_resource type="PackedScene" uid="uid://dvlpc0mrx16l" path="res://assets/table1.tscn" id="39_wl4fl"]
[ext_resource type="PackedScene" uid="uid://dfi7s3q1x2m3p" path="res://assets/low_poly_car.tscn" id="40_sk0vd"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_nb6x7"]
sky_top_color = Color(0.500562, 0.697334, 0.809889, 1)
@@ -1603,3 +1604,18 @@ transform = Transform3D(-1.39645, 0, 0.0996578, 0, 1.4, 0, -0.0996578, 0, -1.396
[node name="table1" parent="." instance=ExtResource("39_wl4fl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.44938, 0.134235, 12.2243)
[node name="lowPolyCar" parent="." instance=ExtResource("40_sk0vd")]
transform = Transform3D(0.0894707, 0, -1.998, 0, 2, 0, 1.998, 0, 0.0894707, -30.6234, -0.222173, 16.1242)
[node name="lowPolyCar2" parent="." instance=ExtResource("40_sk0vd")]
transform = Transform3D(0.0894707, 0, -1.998, 0, 2, 0, 1.998, 0, 0.0894707, -22.3031, -0.222173, 16.1242)
[node name="lowPolyCar3" parent="." instance=ExtResource("40_sk0vd")]
transform = Transform3D(0.0894707, 0, -1.998, 0, 2, 0, 1.998, 0, 0.0894707, -39.0837, -0.222173, 16.1242)
[node name="lowPolyCar4" parent="." instance=ExtResource("40_sk0vd")]
transform = Transform3D(0.0894707, 0, -1.998, 0, 2, 0, 1.998, 0, 0.0894707, -47.9314, -0.222173, 16.1242)
[node name="lowPolyCar5" parent="." instance=ExtResource("40_sk0vd")]
transform = Transform3D(0.0894707, 0, -1.998, 0, 2, 0, 1.998, 0, 0.0894707, -14.2098, -0.222173, 16.1242)

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@@ -2,8 +2,8 @@ extends Label
const ASPECT_RATIO_STD = .5625 #9/16 for standard ratio
@export var padding_amount = .05 #multiplied by screen size
@onready var level_control = $"../../../.."
@onready var player = $"../../.."
@onready var level_control = get_tree().current_scene
@onready var player = get_tree().current_scene.player
@onready var gun_anim = $"../gun/GunAnims"
var gun_index

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@@ -1,7 +1,7 @@
extends Label
@onready var player = $"../../.."
@onready var level_control = $"../../../.."
@onready var level_control = get_tree().current_scene
@onready var player = get_tree().current_scene.player
const ASPECT_RATIO_STD = .5625 #9/16 for standard ratio
@export var padding_amount = .05 #multiplied by screen size

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@@ -1,10 +1,5 @@
extends Node3D
var start_position
var start_rotation
var random_spread_start
var cycle_count_start
var cycle_count
@export_group("Gun Feel")
@export var gun_name : String
@@ -39,6 +34,12 @@ var cycle_count
@onready var player = get_tree().current_scene.player
@onready var level_control = get_tree().current_scene
@onready var ammo_current
var start_position
var start_rotation
var random_spread_start
var cycle_count_start
var cycle_count
var rng = RandomNumberGenerator.new()
var gun_index
#var ammo_current
@@ -110,7 +111,7 @@ func shoot(delta):
instance_casing.position = casing_ejector.global_position
instance_casing.transform.basis = casing_ejector.global_transform.basis
get_tree().get_root().add_child(instance_casing)
player.weapon_recoil(delta)
player.recoil.add_recoil()
if fire_mode != 0:
cycle_count -= 1

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@@ -44,10 +44,10 @@ var start_sensitivity
var gun : Node
@onready var gun_ray = $Head/Camera3D/GunRay
@onready var gun_ray = $Head/Recoil/Camera3D/GunRay
@onready var level_control = get_tree().current_scene
@onready var interact_ray = $Head/Camera3D/InteractRay
@onready var bullet_ray = $Head/Camera3D/BulletRay
@onready var interact_ray = $Head/Recoil/Camera3D/InteractRay
@onready var bullet_ray = $Head/Recoil/Camera3D/BulletRay
var instance_bullet
var instance_casing
var instance_mag
@@ -77,19 +77,19 @@ var pickup_announce = load("res://assets/pickup_announce.tscn")
var dead_announce = load("res://assets/dead_announce.tscn")
var pickupmsg
@onready var crosshair = $Head/Camera3D/Crosshair
@onready var crosshair = $Head/Recoil/Camera3D/Crosshair
@onready var head = $Head
@onready var camera = $Head/Camera3D
@onready var camera = $Head/Recoil/Camera3D
@onready var world_environment = $"../WorldEnvironment"
@onready var pickup_sound = $Audio/PickupSound
@onready var ear_wind = $Audio/EarWind
@onready var land_sound: AudioStreamPlayer = $Audio/LandSound
@onready var hurt_audio = $Audio/Hurt
@onready var health_indicator = $HealthIndicator
@onready var ammo_counter = $Head/Camera3D/AmmoCounter
@onready var stamina_counter = $Head/Camera3D/StaminaCounter
@onready var weapon_spawner = $Head/Camera3D/WeaponHolder/WeaponSpawner
@onready var ammo_counter = $Head/Recoil/Camera3D/AmmoCounter
@onready var stamina_counter = $Head/Recoil/Camera3D/StaminaCounter
@onready var recoil: Node3D = $Head/Recoil
@onready var weapon_spawner = $Head/Recoil/Camera3D/WeaponHolder/WeaponSpawner
@onready var pick_up_detection = $pick_up_detection
@onready var item_holder: Node3D = $Head/ItemHolder
@@ -333,7 +333,5 @@ func weapon_bob(vel : float, delta):
weapon_holder.position.y = lerp(weapon_holder.position.y, def_weapon_holder_pos.y, .1 * delta)
weapon_holder.position.x = lerp(weapon_holder.position.x, def_weapon_holder_pos.x, .1 * delta)
func weapon_recoil(delta):
func weapon_recoil():
pass
#var recoil_to = camera.rotation.x + gun.recoil_amount
#camera.rotation.x = clamp(lerp(camera.rotation.x,recoil_to, .05), deg_to_rad(-90), deg_to_rad(85))

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@@ -18,7 +18,7 @@ func spawn_rat(end_hole,control_node):
var spawn_rat = rat.instantiate()
spawn_rat.position = ray.global_position
spawn_rat.transform.basis = ray.global_transform.basis
spawn_rat.look_at(end_hole.position,Vector3.UP)
spawn_rat.look_at_from_position(end_hole.position,Vector3.UP)
spawn_rat.end_hole = end_hole
get_tree().get_root().add_child(spawn_rat)

22
scripts/recoil.gd Normal file
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@@ -0,0 +1,22 @@
extends Node3D
var recoil_amount : Vector3 = Vector3(.1,0,0)
var snap_amount : float = 8
var speed : float = 4
var current_rotation : Vector3
var target_rotation : Vector3
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
target_rotation = lerp(target_rotation, Vector3.ZERO, speed * delta)
current_rotation = lerp(current_rotation, target_rotation, snap_amount * delta)
basis = Quaternion.from_euler(current_rotation)
func add_recoil() -> void:
print("ADD RECOIL")
target_rotation += Vector3(.1,0,0)

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@@ -35,8 +35,8 @@ var cycle_count
@export var audio_empty : Node
@export var audio_reload : Node
@onready var player = $"../../../../"
@onready var level_control = $"../../../../../"
@onready var player = get_tree().current_scene.player
@onready var level_control = get_tree().current_scene
@onready var ammo_current
var rng = RandomNumberGenerator.new()
var gun_index
@@ -100,8 +100,7 @@ func shoot(delta):
instance_bullet.blast_power = blast_power
instance_bullet.player_position = player.global_position
get_tree().get_root().add_child(instance_bullet)
player.weapon_recoil(delta)
player.recoil.add_recoil()
if fire_mode != 0:
cycle_count -= 1