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@@ -35,8 +35,8 @@ var cycle_count
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@export var audio_empty : Node
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@export var audio_reload : Node
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@onready var player = $"../../../../"
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@onready var level_control = $"../../../../../"
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@onready var player = get_tree().current_scene.player
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@onready var level_control = get_tree().current_scene
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@onready var ammo_current
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var rng = RandomNumberGenerator.new()
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var gun_index
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@@ -100,8 +100,7 @@ func shoot(delta):
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instance_bullet.blast_power = blast_power
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instance_bullet.player_position = player.global_position
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get_tree().get_root().add_child(instance_bullet)
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player.weapon_recoil(delta)
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player.recoil.add_recoil()
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if fire_mode != 0:
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cycle_count -= 1
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