Started work and initial commit
This commit is contained in:
22
scripts/recoil.gd
Normal file
22
scripts/recoil.gd
Normal file
@@ -0,0 +1,22 @@
|
||||
extends Node3D
|
||||
|
||||
var recoil_amount : Vector3 = Vector3(.1,0,0)
|
||||
var snap_amount : float = 8
|
||||
var speed : float = 4
|
||||
var current_rotation : Vector3
|
||||
var target_rotation : Vector3
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
target_rotation = lerp(target_rotation, Vector3.ZERO, speed * delta)
|
||||
current_rotation = lerp(current_rotation, target_rotation, snap_amount * delta)
|
||||
basis = Quaternion.from_euler(current_rotation)
|
||||
|
||||
func add_recoil() -> void:
|
||||
print("ADD RECOIL")
|
||||
target_rotation += Vector3(.1,0,0)
|
||||
Reference in New Issue
Block a user