Started work and initial commit
This commit is contained in:
@@ -44,10 +44,10 @@ var start_sensitivity
|
||||
|
||||
var gun : Node
|
||||
|
||||
@onready var gun_ray = $Head/Camera3D/GunRay
|
||||
@onready var gun_ray = $Head/Recoil/Camera3D/GunRay
|
||||
@onready var level_control = get_tree().current_scene
|
||||
@onready var interact_ray = $Head/Camera3D/InteractRay
|
||||
@onready var bullet_ray = $Head/Camera3D/BulletRay
|
||||
@onready var interact_ray = $Head/Recoil/Camera3D/InteractRay
|
||||
@onready var bullet_ray = $Head/Recoil/Camera3D/BulletRay
|
||||
var instance_bullet
|
||||
var instance_casing
|
||||
var instance_mag
|
||||
@@ -77,19 +77,19 @@ var pickup_announce = load("res://assets/pickup_announce.tscn")
|
||||
var dead_announce = load("res://assets/dead_announce.tscn")
|
||||
var pickupmsg
|
||||
|
||||
@onready var crosshair = $Head/Camera3D/Crosshair
|
||||
@onready var crosshair = $Head/Recoil/Camera3D/Crosshair
|
||||
@onready var head = $Head
|
||||
@onready var camera = $Head/Camera3D
|
||||
@onready var camera = $Head/Recoil/Camera3D
|
||||
@onready var world_environment = $"../WorldEnvironment"
|
||||
@onready var pickup_sound = $Audio/PickupSound
|
||||
@onready var ear_wind = $Audio/EarWind
|
||||
@onready var land_sound: AudioStreamPlayer = $Audio/LandSound
|
||||
@onready var hurt_audio = $Audio/Hurt
|
||||
@onready var health_indicator = $HealthIndicator
|
||||
@onready var ammo_counter = $Head/Camera3D/AmmoCounter
|
||||
@onready var stamina_counter = $Head/Camera3D/StaminaCounter
|
||||
|
||||
@onready var weapon_spawner = $Head/Camera3D/WeaponHolder/WeaponSpawner
|
||||
@onready var ammo_counter = $Head/Recoil/Camera3D/AmmoCounter
|
||||
@onready var stamina_counter = $Head/Recoil/Camera3D/StaminaCounter
|
||||
@onready var recoil: Node3D = $Head/Recoil
|
||||
@onready var weapon_spawner = $Head/Recoil/Camera3D/WeaponHolder/WeaponSpawner
|
||||
@onready var pick_up_detection = $pick_up_detection
|
||||
@onready var item_holder: Node3D = $Head/ItemHolder
|
||||
|
||||
@@ -333,7 +333,5 @@ func weapon_bob(vel : float, delta):
|
||||
weapon_holder.position.y = lerp(weapon_holder.position.y, def_weapon_holder_pos.y, .1 * delta)
|
||||
weapon_holder.position.x = lerp(weapon_holder.position.x, def_weapon_holder_pos.x, .1 * delta)
|
||||
|
||||
func weapon_recoil(delta):
|
||||
func weapon_recoil():
|
||||
pass
|
||||
#var recoil_to = camera.rotation.x + gun.recoil_amount
|
||||
#camera.rotation.x = clamp(lerp(camera.rotation.x,recoil_to, .05), deg_to_rad(-90), deg_to_rad(85))
|
||||
|
||||
Reference in New Issue
Block a user