Started work and initial commit
This commit is contained in:
@@ -1,10 +1,5 @@
|
||||
extends Node3D
|
||||
|
||||
var start_position
|
||||
var start_rotation
|
||||
var random_spread_start
|
||||
var cycle_count_start
|
||||
var cycle_count
|
||||
|
||||
@export_group("Gun Feel")
|
||||
@export var gun_name : String
|
||||
@@ -39,6 +34,12 @@ var cycle_count
|
||||
@onready var player = get_tree().current_scene.player
|
||||
@onready var level_control = get_tree().current_scene
|
||||
@onready var ammo_current
|
||||
|
||||
var start_position
|
||||
var start_rotation
|
||||
var random_spread_start
|
||||
var cycle_count_start
|
||||
var cycle_count
|
||||
var rng = RandomNumberGenerator.new()
|
||||
var gun_index
|
||||
#var ammo_current
|
||||
@@ -110,7 +111,7 @@ func shoot(delta):
|
||||
instance_casing.position = casing_ejector.global_position
|
||||
instance_casing.transform.basis = casing_ejector.global_transform.basis
|
||||
get_tree().get_root().add_child(instance_casing)
|
||||
player.weapon_recoil(delta)
|
||||
player.recoil.add_recoil()
|
||||
if fire_mode != 0:
|
||||
cycle_count -= 1
|
||||
|
||||
|
||||
Reference in New Issue
Block a user