idle works with avoidance
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@@ -1094,8 +1094,7 @@ shape = SubResource("CylinderShape3D_gicen")
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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path_height_offset = 0.5
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avoidance_enabled = true
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radius = 2.0
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use_3d_avoidance = true
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radius = 1.0
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[node name="Timers" type="Node" parent="."]
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@@ -1150,6 +1149,7 @@ surface_material_override/0 = SubResource("StandardMaterial3D_1b3cb")
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[connection signal="body_entered" from="body/backTarget" to="body/backTarget" method="_on_body_entered"]
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[connection signal="body_part_hit" from="body/backTarget" to="." method="_on_area_3d_body_part_hit"]
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[connection signal="velocity_computed" from="NavigationAgent3D" to="." method="_on_navigation_agent_3d_velocity_computed"]
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[connection signal="timeout" from="Timers/prefire_timer" to="." method="_on_prefire_timer_timeout"]
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[connection signal="timeout" from="Timers/postfire_timer" to="." method="_on_postfire_timer_timeout"]
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[connection signal="timeout" from="Timers/knocked_timer" to="." method="_on_knocked_timer_timeout"]
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