idle works with avoidance

This commit is contained in:
derek
2025-04-30 13:42:57 -05:00
parent 40edd9a2fc
commit 30f5e19123
4 changed files with 13 additions and 5 deletions

View File

@@ -1094,8 +1094,7 @@ shape = SubResource("CylinderShape3D_gicen")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
path_height_offset = 0.5
avoidance_enabled = true
radius = 2.0
use_3d_avoidance = true
radius = 1.0
[node name="Timers" type="Node" parent="."]
@@ -1150,6 +1149,7 @@ surface_material_override/0 = SubResource("StandardMaterial3D_1b3cb")
[connection signal="body_entered" from="body/backTarget" to="body/backTarget" method="_on_body_entered"]
[connection signal="body_part_hit" from="body/backTarget" to="." method="_on_area_3d_body_part_hit"]
[connection signal="velocity_computed" from="NavigationAgent3D" to="." method="_on_navigation_agent_3d_velocity_computed"]
[connection signal="timeout" from="Timers/prefire_timer" to="." method="_on_prefire_timer_timeout"]
[connection signal="timeout" from="Timers/postfire_timer" to="." method="_on_postfire_timer_timeout"]
[connection signal="timeout" from="Timers/knocked_timer" to="." method="_on_knocked_timer_timeout"]