happy with turret turning
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@@ -15,5 +15,5 @@ func Physics_Update(delta):
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func update_player_target():
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move_target = enemy.player_last_seen
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look_target = enemy.player_last_seen
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look_target = enemy.player_last_seen + Vector3(0,.75,0)
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enemy.nav_agent.set_target_position(move_target)
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