tweaked bullet and pick up method

This commit is contained in:
Derek
2024-11-04 23:04:56 -06:00
parent 818b25417a
commit 3002c6e2db
9 changed files with 40 additions and 19 deletions

View File

@@ -2,6 +2,7 @@ extends RigidBody3D
@export var broken_object : Resource
var break_on_land : bool = false
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -10,7 +11,8 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
if linear_velocity.length() >= 10:
break_on_land = true
func breaking(current_velocity):
var spawn_broken = broken_object.instantiate()
@@ -23,3 +25,8 @@ func breaking(current_velocity):
piece.linear_velocity += current_velocity
get_tree().get_root().add_child(spawn_broken)
queue_free()
func _on_body_shape_entered(body_rid: RID, body: Node, body_shape_index: int, local_shape_index: int) -> void:
if break_on_land:
breaking(linear_velocity)