tweaked bullet and pick up method
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@@ -194,6 +194,10 @@ offset_bottom = 2160.0
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[node name="MoveableHolder" type="Node3D" parent="Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.287198, -2.1034)
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[node name="StandCheck" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.989648, 0)
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collision_mask = 33
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[node name="pick_up_detection" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 16
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