moved export vars to constants since they shouldn't be changed level to level
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@@ -5,6 +5,11 @@ const MAX_AIR_DASH = 1
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const FLASHLIGHT_BRIGHTNESS = 30
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const FLASHLIGHT_BRIGHTNESS = 30
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const KICK_AMOUNT = 10
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const KICK_AMOUNT = 10
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const LAND_CAMERA_TILT : Vector3 = Vector3(-1,0,0)
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const LAND_CAMERA_TILT : Vector3 = Vector3(-1,0,0)
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const WALK_SPEED = 12.0
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const SPRINT_SPEED = 15.0
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const DASH_SPEED = 40
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const SLOWSPEED = .2
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const STAMINA_DRAIN = 100
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var speed
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var speed
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var double_jump = true
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var double_jump = true
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@@ -23,9 +28,7 @@ var rng = RandomNumberGenerator.new()
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@export var AUDIO = true
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@export var AUDIO = true
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@export var dead_player : Resource
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@export var dead_player : Resource
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@export_group("Player Movement")
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@export_group("Player Movement")
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@export var WALK_SPEED = 12.0
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@export var SPRINT_SPEED = 15.0
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@export var DASH_SPEED = 40
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@export var DASH_STAM_REQ = 10
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@export var DASH_STAM_REQ = 10
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@export var MAX_STAMINA = 1800
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@export var MAX_STAMINA = 1800
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@export var JUMP_VELOCITY = 6
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@export var JUMP_VELOCITY = 6
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@@ -71,8 +74,6 @@ var recoiling = false
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var dead = false
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var dead = false
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# Slow Down Variables
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# Slow Down Variables
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const SLOWSPEED = .2
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const STAMINA_DRAIN = 100
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var remaining_stamina = MAX_STAMINA
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var remaining_stamina = MAX_STAMINA
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# Pickups
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# Pickups
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var picked_up = false
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var picked_up = false
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@@ -186,7 +187,7 @@ func _physics_process(delta):
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camera.transform.origin = _headbob(t_bob)
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camera.transform.origin = _headbob(t_bob)
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# FOV
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# FOV
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var velocity_clamped = clamp(velocity.length(), 0.5, SPRINT_SPEED * 2)
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var velocity_clamped = clamp(velocity.length(), 0.5, SPRINT_SPEED)
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var target_fov = BASE_FOV + FOV_CHANGE * velocity_clamped
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var target_fov = BASE_FOV + FOV_CHANGE * velocity_clamped
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camera.fov = lerp(camera.fov, target_fov, delta * 8)
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camera.fov = lerp(camera.fov, target_fov, delta * 8)
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