more collision tweaks and fixed gun folding

This commit is contained in:
derek
2024-09-26 16:37:54 -05:00
parent 79600825f5
commit 2d49d4e31f
12 changed files with 227 additions and 207 deletions

View File

@@ -36,7 +36,8 @@ radius = 8.0
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
collision_layer = 11
collision_layer = 126
collision_mask = 9
safe_margin = 0.5
script = ExtResource("1_x7wms")
dead_player = ExtResource("2_4hoys")
@@ -96,6 +97,7 @@ padding_amount = 0.025
[node name="GunRay" type="RayCast3D" parent="Head/Camera3D" groups=["gun_ray"]]
transform = Transform3D(0.977933, 0, -0.208919, 0, 1, 7.45058e-09, 0.208919, 0, 0.977933, 0, -0.197421, -0.129669)
target_position = Vector3(0, 0, -1.2)
hit_back_faces = false
[node name="AudioListener3D" type="AudioListener3D" parent="Head/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691)