added bullet damage into hit system
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@@ -187,7 +187,7 @@ tracks/9/path = NodePath(".")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = {
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"times": PackedFloat32Array(0.31, 2.5),
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"times": PackedFloat32Array(0.31, 1.86),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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@@ -257,6 +257,18 @@ tracks/14/keys = {
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"update": 0,
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"values": []
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}
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tracks/15/type = "value"
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tracks/15/imported = false
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tracks/15/enabled = true
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tracks/15/path = NodePath("revolver1/Chamber:rotation")
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tracks/15/interp = 1
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tracks/15/loop_wrap = true
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tracks/15/keys = {
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"times": PackedFloat32Array(0.14),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(1.5708, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_n8vac"]
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resource_name = "shoot"
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@@ -426,29 +438,13 @@ audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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[node name="revolver1" parent="." index="0"]
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transform = Transform3D(-2.17199e-06, 0.6, 0, -0.6, -2.17199e-06, 0, 0, 0, 0.6, 0, 0, -0.073)
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transform = Transform3D(-0.327362, 0.501856, 0.0312333, -0.502776, -0.327224, -0.0118659, 0.00710883, -0.0326464, 0.599069, 0.104408, 0.639685, -0.116275)
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[node name="Chamber" parent="revolver1" index="0"]
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transform = Transform3D(0.866025, 5.85622e-09, 0.5, 0.5, -2.18557e-08, -0.866025, 5.85622e-09, 1, -2.18557e-08, -0.0143475, 0, -0.0849619)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -0.0143475, 0, -0.0849619)
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[node name="casing" parent="revolver1/Chamber" index="6"]
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transform = Transform3D(-0.611184, 1.18824e-07, 0.791489, -9.55509e-08, -1, 7.63428e-08, 0.791489, -2.89681e-08, 0.611184, -0.110813, 0.140209, -0.066206)
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visible = false
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[node name="casing_001" parent="revolver1/Chamber" index="7"]
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visible = false
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[node name="casing_002" parent="revolver1/Chamber" index="8"]
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visible = false
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[node name="casing_003" parent="revolver1/Chamber" index="9"]
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visible = false
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[node name="casing_004" parent="revolver1/Chamber" index="10"]
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visible = false
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[node name="casing_005" parent="revolver1/Chamber" index="11"]
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visible = false
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[node name="RayCastCasing1" type="RayCast3D" parent="revolver1/Chamber" index="12"]
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transform = Transform3D(4.17233e-07, 0, 2.10229, -2.98023e-07, -2.10229, -5.96046e-08, 2.1023, -2.38419e-07, -2.98023e-07, -0.00360727, 0.139269, -0.137243)
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