rocket tweaks

This commit is contained in:
derek
2024-08-01 16:47:26 -05:00
parent ef85bb8422
commit 2a8cc6112e
3 changed files with 4 additions and 1 deletions

View File

@@ -67,6 +67,8 @@ radius = 10.0
[node name="Rocket" type="RigidBody3D" node_paths=PackedStringArray("blast_radius_area", "radius_shape")] [node name="Rocket" type="RigidBody3D" node_paths=PackedStringArray("blast_radius_area", "radius_shape")]
collision_layer = 6 collision_layer = 6
collision_mask = 7 collision_mask = 7
center_of_mass_mode = 1
center_of_mass = Vector3(0, 0, -0.45)
continuous_cd = true continuous_cd = true
max_contacts_reported = 100 max_contacts_reported = 100
contact_monitor = true contact_monitor = true

View File

@@ -365,7 +365,7 @@ audio_empty = NodePath("Audio/Empty")
audio_reload = NodePath("Audio/Reload") audio_reload = NodePath("Audio/Reload")
[node name="rocketlauncher1" type="MeshInstance3D" parent="."] [node name="rocketlauncher1" type="MeshInstance3D" parent="."]
transform = Transform3D(1.91069e-15, -4.37114e-08, -1, -1, -4.37114e-08, 0, -4.37114e-08, 1, -4.37114e-08, 0, 0.242, 0.844931) transform = Transform3D(-2.87865e-09, 0.0658559, -0.997829, -1, -4.37114e-08, 0, -4.36165e-08, 0.997829, 0.0658559, 0, 0.242, 0.844931)
mesh = SubResource("ArrayMesh_qiiww") mesh = SubResource("ArrayMesh_qiiww")
skeleton = NodePath("") skeleton = NodePath("")

View File

@@ -1167,6 +1167,7 @@ gun_2 = ExtResource("2_ayfr5")
[node name="Player" parent="." instance=ExtResource("4_4bx26")] [node name="Player" parent="." instance=ExtResource("4_4bx26")]
transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166) transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
AUDIO = false
weapon_sway_amount = 0.07 weapon_sway_amount = 0.07
weapon_rotation_amount = 0.07 weapon_rotation_amount = 0.07