rocket tweaks
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@@ -67,6 +67,8 @@ radius = 10.0
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[node name="Rocket" type="RigidBody3D" node_paths=PackedStringArray("blast_radius_area", "radius_shape")]
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[node name="Rocket" type="RigidBody3D" node_paths=PackedStringArray("blast_radius_area", "radius_shape")]
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collision_layer = 6
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collision_layer = 6
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collision_mask = 7
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collision_mask = 7
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center_of_mass_mode = 1
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center_of_mass = Vector3(0, 0, -0.45)
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continuous_cd = true
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continuous_cd = true
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max_contacts_reported = 100
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max_contacts_reported = 100
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contact_monitor = true
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contact_monitor = true
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@@ -365,7 +365,7 @@ audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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audio_reload = NodePath("Audio/Reload")
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[node name="rocketlauncher1" type="MeshInstance3D" parent="."]
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[node name="rocketlauncher1" type="MeshInstance3D" parent="."]
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transform = Transform3D(1.91069e-15, -4.37114e-08, -1, -1, -4.37114e-08, 0, -4.37114e-08, 1, -4.37114e-08, 0, 0.242, 0.844931)
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transform = Transform3D(-2.87865e-09, 0.0658559, -0.997829, -1, -4.37114e-08, 0, -4.36165e-08, 0.997829, 0.0658559, 0, 0.242, 0.844931)
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mesh = SubResource("ArrayMesh_qiiww")
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mesh = SubResource("ArrayMesh_qiiww")
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skeleton = NodePath("")
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skeleton = NodePath("")
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@@ -1167,6 +1167,7 @@ gun_2 = ExtResource("2_ayfr5")
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[node name="Player" parent="." instance=ExtResource("4_4bx26")]
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[node name="Player" parent="." instance=ExtResource("4_4bx26")]
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transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
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transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
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AUDIO = false
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weapon_sway_amount = 0.07
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weapon_sway_amount = 0.07
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weapon_rotation_amount = 0.07
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weapon_rotation_amount = 0.07
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