Lots of work on saving, enemies and object positions are now saved
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@@ -66,6 +66,8 @@ func _process(delta):
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for i in enemies:
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i.loot_amount = 20 #assign loot to the last enemy drop from this section
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i.last_enemy = true
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else:
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enemy_in_room_killed()
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func enemy_in_room_killed():
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var enemy_count = 0
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