Lots of work on saving, enemies and object positions are now saved

This commit is contained in:
Derek
2024-12-02 22:52:21 -06:00
parent a9aaed9c6f
commit 299257e0d9
22 changed files with 186 additions and 30 deletions

View File

@@ -4,7 +4,7 @@ extends RigidBody3D
# Called when the node enters the scene tree for the first time.
func _ready():
linear_velocity += transform.basis * Vector3(0, -20, 0)
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):