Lots of work on saving, enemies and object positions are now saved

This commit is contained in:
Derek
2024-12-02 22:52:21 -06:00
parent a9aaed9c6f
commit 299257e0d9
22 changed files with 186 additions and 30 deletions

View File

@@ -18,6 +18,7 @@ var player
func _ready():
add_to_group("pickup")
add_to_group("spawned")
add_to_group("persist")
#find player
player = level_control.player
rand_amt = randi_range(25,100)
@@ -69,3 +70,16 @@ func _on_timer_timeout() -> void:
collision_shape.disabled = true
await get_tree().create_timer(1).timeout
self.queue_free()
func save():
var save_dict = {
"filename" : get_scene_file_path(),
"parent" : get_parent().get_path(),
"pos_x" : position.x,
"pos_y" : position.y,
"pos_z" : position.z,
"rot_x" : rotation.x,
"rot_y" : rotation.y,
"rot_z" : rotation.z
}
return save_dict