Lots of work on saving, enemies and object positions are now saved
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@@ -96,6 +96,7 @@ func shoot(delta):
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player.recoil.add_recoil(Vector3(0,recoil_amount.y,recoil_amount.z),10,10)
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player.recoil.add_gun_recoil(recoil_amount.x)
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#player.velocity += player.bullet_ray.global_basis * Vector3(0,0, kick_amount)
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SaveLoad.shots_fired += 1
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if fire_mode != 0:
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cycle_count -= 1
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@@ -118,6 +119,7 @@ func spawn_mag():
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var instance_mag = mag.instantiate()
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instance_mag.position = mag_ejector.global_position
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instance_mag.transform.basis = mag_ejector.global_transform.basis
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instance_mag.linear_velocity += transform.basis * Vector3(0, -20, 0) + player.velocity
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get_tree().get_root().add_child(instance_mag)
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func spawn_casing():
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