Lots of work on saving, enemies and object positions are now saved

This commit is contained in:
Derek
2024-12-02 22:52:21 -06:00
parent a9aaed9c6f
commit 299257e0d9
22 changed files with 186 additions and 30 deletions

View File

@@ -1,6 +1,7 @@
[gd_scene load_steps=16 format=4 uid="uid://dvlpc0mrx16l"]
[gd_scene load_steps=17 format=4 uid="uid://dvlpc0mrx16l"]
[ext_resource type="Texture2D" uid="uid://kifw7xxhd1ea" path="res://assets/Models/table1.albedo.png" id="1_25ol0"]
[ext_resource type="Script" path="res://scripts/rigidbody_generic.gd" id="1_ui0ym"]
[ext_resource type="Texture2D" uid="uid://ch7bb23jijoyv" path="res://assets/Models/table1.roughness.png" id="2_fwfch"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1dbtg"]
@@ -81,6 +82,7 @@ points = PackedVector3Array(0.531746, 0.031746, 0.0951418, -0.515873, -0.031746,
collision_layer = 32
collision_mask = 125
mass = 15.0
script = ExtResource("1_ui0ym")
[node name="Table1" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)