Lots of work on saving, enemies and object positions are now saved
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=16 format=4 uid="uid://dvlpc0mrx16l"]
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[gd_scene load_steps=17 format=4 uid="uid://dvlpc0mrx16l"]
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[ext_resource type="Texture2D" uid="uid://kifw7xxhd1ea" path="res://assets/Models/table1.albedo.png" id="1_25ol0"]
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[ext_resource type="Script" path="res://scripts/rigidbody_generic.gd" id="1_ui0ym"]
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[ext_resource type="Texture2D" uid="uid://ch7bb23jijoyv" path="res://assets/Models/table1.roughness.png" id="2_fwfch"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1dbtg"]
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@@ -81,6 +82,7 @@ points = PackedVector3Array(0.531746, 0.031746, 0.0951418, -0.515873, -0.031746,
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collision_layer = 32
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collision_mask = 125
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mass = 15.0
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script = ExtResource("1_ui0ym")
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[node name="Table1" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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