Lots of work on saving, enemies and object positions are now saved
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=4 uid="uid://cnfc8rtk6l1d8"]
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[gd_scene load_steps=8 format=4 uid="uid://cnfc8rtk6l1d8"]
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[ext_resource type="Texture2D" uid="uid://dup2kiijwp087" path="res://assets/Models/crate1.albedo.png" id="1_adbv4"]
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[ext_resource type="Script" path="res://scripts/rigidbody_generic.gd" id="1_mp68k"]
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[ext_resource type="Texture2D" uid="uid://b3m0ogfmynqxk" path="res://assets/Models/crate1.roughness.png" id="2_0ckk5"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uc7fl"]
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@@ -48,10 +49,11 @@ shadow_mesh = SubResource("ArrayMesh_1l8qq")
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[sub_resource type="BoxShape3D" id="BoxShape3D_rhc2e"]
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size = Vector3(2.20142, 2.09351, 2.20142)
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[node name="Crate1" type="RigidBody3D" groups=["moveable", "scene_rigidbody", "weight"]]
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[node name="Crate1" type="RigidBody3D" groups=["moveable", "persist", "scene_rigidbody", "weight"]]
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collision_layer = 33
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collision_mask = 125
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continuous_cd = true
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script = ExtResource("1_mp68k")
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[node name="Crate1" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.102752, 0, 0, 0, 0.997525, 0, 0, 0, 0.102752, -0.000747025, -0.00163035, 7.72476e-05)
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