Lots of work on saving, enemies and object positions are now saved

This commit is contained in:
Derek
2024-12-02 22:52:21 -06:00
parent a9aaed9c6f
commit 299257e0d9
22 changed files with 186 additions and 30 deletions

View File

@@ -1,6 +1,7 @@
[gd_scene load_steps=7 format=4 uid="uid://cnfc8rtk6l1d8"]
[gd_scene load_steps=8 format=4 uid="uid://cnfc8rtk6l1d8"]
[ext_resource type="Texture2D" uid="uid://dup2kiijwp087" path="res://assets/Models/crate1.albedo.png" id="1_adbv4"]
[ext_resource type="Script" path="res://scripts/rigidbody_generic.gd" id="1_mp68k"]
[ext_resource type="Texture2D" uid="uid://b3m0ogfmynqxk" path="res://assets/Models/crate1.roughness.png" id="2_0ckk5"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uc7fl"]
@@ -48,10 +49,11 @@ shadow_mesh = SubResource("ArrayMesh_1l8qq")
[sub_resource type="BoxShape3D" id="BoxShape3D_rhc2e"]
size = Vector3(2.20142, 2.09351, 2.20142)
[node name="Crate1" type="RigidBody3D" groups=["moveable", "scene_rigidbody", "weight"]]
[node name="Crate1" type="RigidBody3D" groups=["moveable", "persist", "scene_rigidbody", "weight"]]
collision_layer = 33
collision_mask = 125
continuous_cd = true
script = ExtResource("1_mp68k")
[node name="Crate1" type="MeshInstance3D" parent="."]
transform = Transform3D(0.102752, 0, 0, 0, 0.997525, 0, 0, 0, 0.102752, -0.000747025, -0.00163035, 7.72476e-05)