tweaks to metal textures and added ramp collision on tube pod
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assets/materials/Metal1/metal_floor1.tres
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19
assets/materials/Metal1/metal_floor1.tres
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[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://cwesakswjq41j"]
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[ext_resource type="Texture2D" uid="uid://dk3wcv258yvtv" path="res://assets/materials/55_perforate metal texture-seamless_hr/55_perforate metal texture-seamless_hr_DIFFUSE.jpg" id="1_uvw25"]
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[ext_resource type="Texture2D" uid="uid://dbbt30fvvovf6" path="res://assets/materials/55_perforate metal texture-seamless_hr/55_perforate metal texture-seamless_hr_ao.jpg" id="2_avm55"]
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[ext_resource type="Texture2D" uid="uid://cxwno0cteiscd" path="res://assets/materials/55_perforate metal texture-seamless_hr/55_perforate metal texture-seamless_hr_normal.jpg" id="3_atct0"]
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[ext_resource type="Texture2D" uid="uid://d06k2nu6lb48o" path="res://assets/materials/55_perforate metal texture-seamless_hr/55_perforate metal texture-seamless_hr_specular.jpg" id="4_m4lt2"]
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[resource]
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albedo_texture = ExtResource("1_uvw25")
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metallic = 1.0
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roughness_texture = ExtResource("4_m4lt2")
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normal_enabled = true
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normal_scale = 2.0
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normal_texture = ExtResource("3_atct0")
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ao_enabled = true
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ao_texture = ExtResource("2_avm55")
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uv1_scale = Vector3(0.5, 0.5, 0.5)
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uv1_triplanar = true
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texture_filter = 2
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