added breakable objects
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@@ -188,6 +188,10 @@ func _physics_process(delta):
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gun.anim_player.play("swap_out")
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level_control.gun_spawn(level_control.current_gun_index - 1)
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#quit game and eventually go to menu
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if Input.is_action_pressed("escape"):
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get_tree().quit()
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move_and_slide()
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weapon_tilt(input_dir.x, delta)
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weapon_sway(delta)
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