added breakable objects

This commit is contained in:
derek
2024-07-16 16:47:12 -05:00
parent afe19d8848
commit 262abd7d95
25 changed files with 2149 additions and 17 deletions

View File

@@ -58,6 +58,13 @@ func _process(delta):
if ray.get_collider().is_in_group("scene_rigidbody"):
ray.get_collider().linear_velocity += transform.basis * Vector3(0,0,-1 * 5)
if ray.get_collider().is_in_group("breakable"):
var spawn_broken = ray.get_collider().broken_object.instantiate()
spawn_broken.position = ray.get_collider().global_position
spawn_broken.transform.basis = ray.get_collider().global_transform.basis
get_tree().get_root().add_child(spawn_broken)
ray.get_collider().queue_free()
if ray.get_collider().is_in_group("enemy"):
print("enemy hit")
hit_indicator.play()