added breakable objects
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@@ -55,6 +55,8 @@ collision_layer = 4
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collision_mask = 6
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script = ExtResource("1_1udac")
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collision_shape = NodePath("CollisionShape3D2")
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despawning = true
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despawn_time_s = 20
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pickupType = "stamina"
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[node name="Area3D" type="Area3D" parent="."]
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