added breakable objects
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@@ -396,7 +396,7 @@ script = ExtResource("2_6i1l4")
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gun_name = "Mac 10"
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max_ammo = 30
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bullet_drop = 0.05
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random_spread_amt = 1.5
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random_spread_amt = 0.3
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fire_pitch_scale_amt = 0.1
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flare_light = NodePath("mac10/SpotLight3D")
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bullet = ExtResource("3_pyl20")
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@@ -462,16 +462,17 @@ libraries = {
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[node name="Fire" type="AudioStreamPlayer3D" parent="Audio" index="0"]
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stream = ExtResource("4_qynbq")
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volume_db = 5.0
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volume_db = 7.0
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bus = &"SFX"
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[node name="Empty" type="AudioStreamPlayer3D" parent="Audio" index="1"]
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stream = ExtResource("5_rn7j1")
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volume_db = 4.0
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bus = &"SFX"
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[node name="Reload" type="AudioStreamPlayer3D" parent="Audio" index="2"]
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stream = ExtResource("6_3atx1")
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volume_db = 3.0
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volume_db = 4.0
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bus = &"SFX"
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[connection signal="animation_finished" from="GunAnims" to="." method="_on_gun_anims_animation_finished"]
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