gun movement and swing tweaks
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@@ -40,6 +40,7 @@ dead_player = ExtResource("2_4hoys")
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SENSITIVITY = 0.008
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BOB_AMP = 0.085
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weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
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weapon_sway_amount = 0.5
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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visible = false
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