tweaked and maybe broke ledge grab

This commit is contained in:
derek
2025-06-17 14:09:44 -05:00
parent a33f493a04
commit 227fcd7b2a
4 changed files with 14 additions and 30 deletions

View File

@@ -13,7 +13,7 @@ func Physics_Update(delta):
standard_movement(delta)
apply_gravity(delta)
if character.is_on_floor() and !is_grabbing_ledge():
if character.is_on_floor():
Transitioned.emit(self,"on foot")
if Input.is_action_just_pressed("sprint") and air_dash_left > 0:
@@ -23,13 +23,18 @@ func Physics_Update(delta):
if Input.is_action_just_pressed("crouch"):
Transitioned.emit(self,"ground pound")
if Input.is_action_just_pressed("interact"):
character.ledge_collision.disabled = false
Transitioned.emit(self,"ledge grab")
enable_wall_rays()
if can_wall_run():
start_wall_running()
standard_jump()
ledge_grab()
func Exit():
character.ledge_collision.disabled = true