tweaked and maybe broke ledge grab
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@@ -34,6 +34,8 @@ func standard_jump():
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if character.jumps_remaining > 0:
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character.jumps_remaining -= 1
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jump_with_weight_mod()
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elif is_grabbing_ledge():
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jump_with_weight_mod()
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func apply_gravity(delta):
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character.velocity.y -= 9.8 * 1.25 * delta
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