Made crates able to be stood on, fixed player character collision issues but now the character seems small..?

noticed bugs: killing an enemy as you die crashes the game, ear wind needs to be inaudible when standing still, recoil camera still sucks
This commit is contained in:
Derek
2024-10-05 00:36:55 -05:00
parent e0c0687c4f
commit 21b82f3d5c
4 changed files with 12 additions and 16 deletions

View File

@@ -49,7 +49,7 @@ shadow_mesh = SubResource("ArrayMesh_1l8qq")
size = Vector3(2.20142, 2.09351, 2.20142)
[node name="Crate1" type="RigidBody3D" groups=["scene_rigidbody"]]
collision_layer = 32
collision_layer = 33
collision_mask = 125
[node name="Crate1" type="MeshInstance3D" parent="."]