Made crates able to be stood on, fixed player character collision issues but now the character seems small..?
noticed bugs: killing an enemy as you die crashes the game, ear wind needs to be inaudible when standing still, recoil camera still sucks
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@@ -49,7 +49,7 @@ shadow_mesh = SubResource("ArrayMesh_1l8qq")
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size = Vector3(2.20142, 2.09351, 2.20142)
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[node name="Crate1" type="RigidBody3D" groups=["scene_rigidbody"]]
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collision_layer = 32
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collision_layer = 33
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collision_mask = 125
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[node name="Crate1" type="MeshInstance3D" parent="."]
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