Made crates able to be stood on, fixed player character collision issues but now the character seems small..?

noticed bugs: killing an enemy as you die crashes the game, ear wind needs to be inaudible when standing still, recoil camera still sucks
This commit is contained in:
Derek
2024-10-05 00:36:55 -05:00
parent e0c0687c4f
commit 21b82f3d5c
4 changed files with 12 additions and 16 deletions

View File

@@ -355,7 +355,7 @@ transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 5.16314, 0.0475518, -4.92484)
jump_amount = 30
[node name="Player" parent="." instance=ExtResource("9_3usor")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.239871, 0.713594, 15.0454)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.239871, 1.58906, 15.0454)
[node name="vendingmachine" parent="." instance=ExtResource("10_8qgs0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.42198, 0.0803966, 8.69362)

View File

@@ -49,7 +49,7 @@ shadow_mesh = SubResource("ArrayMesh_1l8qq")
size = Vector3(2.20142, 2.09351, 2.20142)
[node name="Crate1" type="RigidBody3D" groups=["scene_rigidbody"]]
collision_layer = 32
collision_layer = 33
collision_mask = 125
[node name="Crate1" type="MeshInstance3D" parent="."]

View File

@@ -41,9 +41,8 @@ radius = 7.0
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
collision_layer = 14
collision_layer = 11
collision_mask = 11
safe_margin = 0.5
script = ExtResource("1_x7wms")
dead_player = ExtResource("2_4hoys")
SENSITIVITY = 0.008
@@ -64,7 +63,7 @@ mesh = SubResource("CapsuleMesh_n7uf3")
shape = SubResource("CapsuleShape3D_ko22d")
[node name="Head" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.894364, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.889, 0)
[node name="ItemHolder" type="Node3D" parent="Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.25, -0.85, -1.501)
@@ -183,6 +182,7 @@ volume_db = -5.0
[node name="EarWind" type="AudioStreamPlayer" parent="Audio"]
stream = ExtResource("11_he7p5")
autoplay = true
[node name="Hurt" type="AudioStreamPlayer" parent="Audio"]
stream = ExtResource("12_f51u4")