tweaked gun anim and casing size

This commit is contained in:
derek
2024-09-26 16:49:42 -05:00
parent 2d49d4e31f
commit 2142dd20c4
3 changed files with 18 additions and 18 deletions

View File

@@ -6,8 +6,8 @@
[sub_resource type="CylinderShape3D" id="CylinderShape3D_ejwa0"]
margin = 0.001
height = 0.07
radius = 0.025
height = 0.121962
radius = 0.0314789
[node name="casing_2" type="RigidBody3D" groups=["spawned"]]
collision_layer = 0
@@ -21,7 +21,7 @@ angular_damp = 0.1
script = ExtResource("1_34yke")
[node name="casing2" parent="." instance=ExtResource("1_8ox1t")]
transform = Transform3D(0.00349065, 6.13594e-06, -0.999994, 0.999992, 0.00174529, 0.00349065, 0.0017453, -0.999998, -4.37111e-08, 0, 0, 0)
transform = Transform3D(0.00523598, 9.20392e-06, -1.49999, 1.49999, 0.00261793, 0.00523599, 0.00261795, -1.5, -6.55667e-08, 0, 0, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(-0.00106233, -0.000701004, -0.999999, 0.999999, -0.000431764, -0.00106203, -0.000431026, -1, 0.000701458, -7.7486e-06, 0.000259597, -3.74019e-06)

View File

@@ -71,7 +71,7 @@ tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("mac10:position")
tracks/0/interp = 1
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.25),
@@ -83,7 +83,7 @@ tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("mac10:rotation")
tracks/1/interp = 1
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.05, 0.25),
@@ -241,16 +241,16 @@ tracks/7/keys = {
[sub_resource type="Animation" id="Animation_bsc1a"]
resource_name = "shoot"
length = 0.08
length = 0.1
step = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("mac10:position")
tracks/0/interp = 1
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.03, 0.08),
"times": PackedFloat32Array(0, 0.03, 0.1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0.187845, 0.217808), Vector3(0, 0, 0)]
@@ -259,10 +259,10 @@ tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("mac10:rotation")
tracks/1/interp = 1
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.03, 0.08),
"times": PackedFloat32Array(0, 0.03, 0.1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, -1.5708, 0), Vector3(-1.15092e-08, -1.5708, -0.266442), Vector3(0, -1.5708, 0)]
@@ -271,10 +271,10 @@ tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("mac10/chargerpull:position")
tracks/2/interp = 1
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.04, 0.08),
"times": PackedFloat32Array(0, 0.04, 0.1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(0, 0, 0)]
@@ -283,10 +283,10 @@ tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("mac10/Trigger:rotation")
tracks/3/interp = 1
tracks/3/interp = 2
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.01, 0.08),
"times": PackedFloat32Array(0, 0.01, 0.1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, -0.209061), Vector3(1.82515e-06, 6.88119e-07, 0.336512), Vector3(0, 0, -0.209061)]
@@ -295,10 +295,10 @@ tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("mac10/SpotLight3D:light_energy")
tracks/4/interp = 1
tracks/4/interp = 2
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 0.03, 0.08),
"times": PackedFloat32Array(0, 0.03, 0.1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.0, 10.0, 0.0]
@@ -307,7 +307,7 @@ tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("mac10/flare:visible")
tracks/5/interp = 1
tracks/5/interp = 2
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 0.01, 0.02),

View File

@@ -69,7 +69,7 @@ current = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0341401, -0.111267)
[node name="WeaponSpawner" type="Node3D" parent="Head/Camera3D/WeaponHolder"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.388891, -0.199195, -0.580209)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.269894, -0.199195, -0.580209)
[node name="AmmoCounter" type="Label" parent="Head/Camera3D"]
offset_right = 3840.0