tweaked gun anim and casing size

This commit is contained in:
derek
2024-09-26 16:49:42 -05:00
parent 2d49d4e31f
commit 2142dd20c4
3 changed files with 18 additions and 18 deletions

View File

@@ -71,7 +71,7 @@ tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("mac10:position")
tracks/0/interp = 1
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.25),
@@ -83,7 +83,7 @@ tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("mac10:rotation")
tracks/1/interp = 1
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.05, 0.25),
@@ -241,16 +241,16 @@ tracks/7/keys = {
[sub_resource type="Animation" id="Animation_bsc1a"]
resource_name = "shoot"
length = 0.08
length = 0.1
step = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("mac10:position")
tracks/0/interp = 1
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.03, 0.08),
"times": PackedFloat32Array(0, 0.03, 0.1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0.187845, 0.217808), Vector3(0, 0, 0)]
@@ -259,10 +259,10 @@ tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("mac10:rotation")
tracks/1/interp = 1
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.03, 0.08),
"times": PackedFloat32Array(0, 0.03, 0.1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, -1.5708, 0), Vector3(-1.15092e-08, -1.5708, -0.266442), Vector3(0, -1.5708, 0)]
@@ -271,10 +271,10 @@ tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("mac10/chargerpull:position")
tracks/2/interp = 1
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.04, 0.08),
"times": PackedFloat32Array(0, 0.04, 0.1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(0, 0, 0)]
@@ -283,10 +283,10 @@ tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("mac10/Trigger:rotation")
tracks/3/interp = 1
tracks/3/interp = 2
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.01, 0.08),
"times": PackedFloat32Array(0, 0.01, 0.1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, -0.209061), Vector3(1.82515e-06, 6.88119e-07, 0.336512), Vector3(0, 0, -0.209061)]
@@ -295,10 +295,10 @@ tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("mac10/SpotLight3D:light_energy")
tracks/4/interp = 1
tracks/4/interp = 2
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 0.03, 0.08),
"times": PackedFloat32Array(0, 0.03, 0.1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [0.0, 10.0, 0.0]
@@ -307,7 +307,7 @@ tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("mac10/flare:visible")
tracks/5/interp = 1
tracks/5/interp = 2
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 0.01, 0.02),