added crown, tweaks with muzzle smoke
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@@ -130,7 +130,7 @@ func _on_area_3d_body_part_hit(dam,bullet_damage):
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func _on_prefire_timer_timeout():
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fire(barrel_1)
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smoke.emitting = true
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await get_tree().create_timer(.5).timeout
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#await get_tree().create_timer(.5).timeout # makes it too hard lol
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fire(barrel_2)
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smoke_2.emitting = true
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turret_material.emission_enabled = false
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