added crown, tweaks with muzzle smoke

This commit is contained in:
derek
2024-11-27 16:47:25 -06:00
parent ff3155f25f
commit 211c243624
21 changed files with 1047 additions and 20 deletions

View File

@@ -17,6 +17,7 @@ const DEAD_CAM_FOV = 50.0
@onready var dead_mask = preload("res://assets/dead_mask.tscn")
@onready var animation_player = $AnimationPlayer
@onready var cam_target: Node3D = $CamTarget
@onready var crown = preload("res://assets/crown.tscn")
var focus_dist
var target : Node
@@ -52,6 +53,9 @@ func _ready():
taunt_spawn.global_transform.origin = target.global_position + Vector3(0,2,0)
taunt_node = taunt_spawn
var crown_spawn = crown.instantiate()
target.add_child(crown_spawn)
crown_spawn.global_transform.origin = target.global_position + Vector3(0,2,0)
for i in target.outline_meshes:
i.visible = true