added crown, tweaks with muzzle smoke
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@@ -17,6 +17,7 @@ const DEAD_CAM_FOV = 50.0
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@onready var dead_mask = preload("res://assets/dead_mask.tscn")
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@onready var animation_player = $AnimationPlayer
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@onready var cam_target: Node3D = $CamTarget
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@onready var crown = preload("res://assets/crown.tscn")
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var focus_dist
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var target : Node
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@@ -52,6 +53,9 @@ func _ready():
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taunt_spawn.global_transform.origin = target.global_position + Vector3(0,2,0)
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taunt_node = taunt_spawn
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var crown_spawn = crown.instantiate()
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target.add_child(crown_spawn)
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crown_spawn.global_transform.origin = target.global_position + Vector3(0,2,0)
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for i in target.outline_meshes:
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i.visible = true
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