added crown, tweaks with muzzle smoke
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@@ -256,6 +256,7 @@ direction = Vector3(-2.315, 0, 0)
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spread = 9.706
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initial_velocity_max = 1.0
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gravity = Vector3(0, 0.5, 0)
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scale_min = 0.1
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color_ramp = SubResource("GradientTexture1D_qejk1")
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alpha_curve = SubResource("CurveTexture_a61ob")
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hue_variation_curve = SubResource("CurveTexture_td4g1")
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@@ -263,7 +264,7 @@ turbulence_enabled = true
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turbulence_noise_strength = 0.0
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turbulence_noise_scale = 0.5
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x7w80"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ntlp5"]
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transparency = 1
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blend_mode = 1
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shading_mode = 0
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@@ -272,7 +273,7 @@ albedo_texture = ExtResource("9_fldbw")
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billboard_mode = 1
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[sub_resource type="PlaneMesh" id="PlaneMesh_756l0"]
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material = SubResource("StandardMaterial3D_x7w80")
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material = SubResource("StandardMaterial3D_ntlp5")
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size = Vector2(1, 1)
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orientation = 2
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@@ -280,7 +281,7 @@ orientation = 2
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_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_gllo2"]
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[sub_resource type="CurveTexture" id="CurveTexture_l8kaa"]
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curve = SubResource("Curve_rmltw")
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[sub_resource type="Curve" id="Curve_6gtuk"]
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@@ -288,7 +289,7 @@ min_value = -1.0
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_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_qa12x"]
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[sub_resource type="CurveTexture" id="CurveTexture_l1541"]
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curve = SubResource("Curve_6gtuk")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ay36f"]
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@@ -299,10 +300,11 @@ spread = 9.706
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initial_velocity_min = 3.0
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initial_velocity_max = 10.0
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gravity = Vector3(0, 0.5, 0)
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scale_min = 5.0
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scale_min = 2.0
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scale_max = 5.0
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alpha_curve = SubResource("CurveTexture_gllo2")
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hue_variation_curve = SubResource("CurveTexture_qa12x")
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color = Color(0.473976, 0.473976, 0.473976, 0.54902)
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alpha_curve = SubResource("CurveTexture_l8kaa")
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hue_variation_curve = SubResource("CurveTexture_l1541")
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turbulence_enabled = true
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turbulence_noise_strength = 0.0
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turbulence_noise_scale = 0.655
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@@ -659,6 +661,7 @@ transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 1.1263
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emitting = false
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amount = 500
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lifetime = 4.0
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one_shot = true
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explosiveness = 0.8
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_xmjr3")
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@@ -669,6 +672,7 @@ transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 1.1263
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emitting = false
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amount = 500
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lifetime = 4.0
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_ay36f")
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@@ -684,7 +688,7 @@ libraries = {
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}
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[node name="SmokeTimer" type="Timer" parent="."]
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wait_time = 2.0
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wait_time = 0.5
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[node name="Audio" type="Node3D" parent="."]
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