added crown, tweaks with muzzle smoke
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11
assets/glass.tscn
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11
assets/glass.tscn
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@@ -0,0 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://bpw6mp2qrukr1"]
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[ext_resource type="Material" uid="uid://hg5phpsguoh5" path="res://assets/materials/glass.tres" id="1_k08ia"]
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[sub_resource type="BoxMesh" id="BoxMesh_0rnq1"]
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[node name="Glass" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_0rnq1")
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surface_material_override/0 = ExtResource("1_k08ia")
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