more level blockout
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@@ -41,9 +41,6 @@ func _ready():
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taunt_spawn.global_transform.origin = target.position + Vector3(0,2,0)
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#taunt_spawn.position = target.global_position + Vector3(0,4,0)
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#target.add_child(taunt_spawn)
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for i in target.outline_meshes:
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i.visible = true
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