quick tweaks

This commit is contained in:
derek
2024-08-08 16:22:35 -05:00
parent b140e59ddd
commit 1ff99bb1ec
3 changed files with 6 additions and 7 deletions

View File

@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="First Person Test"
run/main_scene="res://scenes/test_level_2v2.tscn"
run/main_scene="res://scenes/enemy_working_scene.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"

View File

@@ -59,7 +59,7 @@ func _process(delta):
focus_dist = camera.global_position.distance_to(target.global_position)
else:
focus_dist = 10.0
camera.attributes.dof_blur_far_distance = focus_dist + 7
camera.attributes.dof_blur_far_distance = focus_dist + 8
camera.attributes.dof_blur_near_distance = focus_dist - 2
if target == null:

View File

@@ -77,17 +77,16 @@ func _ready():
func _process(delta):
#Sightline
if turret_look_next.is_colliding() and turret_look_next.get_collider().is_in_group("player"):
player_in_view = true
player_last_seen = turret_look_next.get_collider().global_position
# Navigation
if !knocked:
if hive_velocity:
velocity = hive_velocity
if !stunned:
#Sightline
if turret_look_next.is_colliding() and turret_look_next.get_collider().is_in_group("player"):
player_in_view = true
player_last_seen = turret_look_next.get_collider().global_position
if player != null:
spider_look_next.look_at(Vector3(player.global_position.x, 0, player.global_position.z), Vector3.UP)
body.rotation.y = lerp(body.rotation.y, spider_look_next.rotation.y, delta * 1)