From 1ff99bb1ecadbae8d0f33cf4f89b8b1c834af574 Mon Sep 17 00:00:00 2001 From: derek Date: Thu, 8 Aug 2024 16:22:35 -0500 Subject: [PATCH] quick tweaks --- project.godot | 2 +- scripts/dead_cam.gd | 2 +- scripts/spider.gd | 9 ++++----- 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/project.godot b/project.godot index 4c7bf98..7288300 100644 --- a/project.godot +++ b/project.godot @@ -11,7 +11,7 @@ config_version=5 [application] config/name="First Person Test" -run/main_scene="res://scenes/test_level_2v2.tscn" +run/main_scene="res://scenes/enemy_working_scene.tscn" config/features=PackedStringArray("4.2", "Forward Plus") config/icon="res://icon.svg" diff --git a/scripts/dead_cam.gd b/scripts/dead_cam.gd index ff9f572..c0cbf0a 100644 --- a/scripts/dead_cam.gd +++ b/scripts/dead_cam.gd @@ -59,7 +59,7 @@ func _process(delta): focus_dist = camera.global_position.distance_to(target.global_position) else: focus_dist = 10.0 - camera.attributes.dof_blur_far_distance = focus_dist + 7 + camera.attributes.dof_blur_far_distance = focus_dist + 8 camera.attributes.dof_blur_near_distance = focus_dist - 2 if target == null: diff --git a/scripts/spider.gd b/scripts/spider.gd index e7f2e9e..c4537fc 100644 --- a/scripts/spider.gd +++ b/scripts/spider.gd @@ -77,17 +77,16 @@ func _ready(): func _process(delta): - #Sightline - if turret_look_next.is_colliding() and turret_look_next.get_collider().is_in_group("player"): - player_in_view = true - player_last_seen = turret_look_next.get_collider().global_position - # Navigation if !knocked: if hive_velocity: velocity = hive_velocity if !stunned: + #Sightline + if turret_look_next.is_colliding() and turret_look_next.get_collider().is_in_group("player"): + player_in_view = true + player_last_seen = turret_look_next.get_collider().global_position if player != null: spider_look_next.look_at(Vector3(player.global_position.x, 0, player.global_position.z), Vector3.UP) body.rotation.y = lerp(body.rotation.y, spider_look_next.rotation.y, delta * 1)