tweaked vending machine and added on off to boombox

This commit is contained in:
Derek
2024-07-17 18:27:45 -05:00
parent 4511023fcc
commit 1fa6585ee4
8 changed files with 57 additions and 17 deletions

28
scripts/boombox.gd Normal file
View File

@@ -0,0 +1,28 @@
extends RigidBody3D
@export var broken_object : Resource
@onready var music = $Music/AudioStreamPlayer3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func interact():
if music.is_playing():
music.stop()
else:
music.play()
func breaking(current_velocity):
var spawn_broken = broken_object.instantiate()
spawn_broken.position = global_position
spawn_broken.transform.basis = global_transform.basis
spawn_broken.rotation = rotation
get_tree().get_root().add_child(spawn_broken)
queue_free()