added playlist generator
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@@ -2,14 +2,24 @@ extends Node
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var last_scene
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@onready var playlist_generator: Node = $PlaylistGenerator
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@onready var leaderboard_name: TextEdit = $MarginContainer/VBoxContainer/leaderboard_name
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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SaveLoad.load_persistent_data()
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leaderboard_name.text = GameGlobals.leaderboard_name
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playlist_generator.load_playlist()
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func _on_continue_pressed() -> void:
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var level
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var load_to_gamemode
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if GameGlobals.leaderboard_name != leaderboard_name.text:
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GameGlobals.leaderboard_name = leaderboard_name.text
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playlist_generator.load_playlist()
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if GameGlobals.current_level == null:
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level = "res://scenes/HUBWORLD.tscn"
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load_to_gamemode = "res://GameModes/hubworld.tres"
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