added pause menu and hitmarker
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@@ -62,6 +62,7 @@ func _on_body_entered(body: Node) -> void:
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if ray.get_collider().is_in_group("enemy_target"):
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hit_indicator.play()
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enemy_particles.emitting = true
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SignalBus.emit_signal("enemy_hit")
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ray.get_collider().hit(bullet_damage)
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queue_free()
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