Enemy Hivemind became Room Manager, will probably pull out the actual enemy script at some point
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@@ -1,4 +1,4 @@
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extends MeshInstance3D
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extends Node
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@export var anim_player : Node
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@export var door_open_start : bool = false
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@@ -6,6 +6,7 @@ var door_open : bool
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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add_to_group("door")
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door_open = door_open_start
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if door_open:
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