Enemy Hivemind became Room Manager, will probably pull out the actual enemy script at some point
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@@ -1,5 +1,6 @@
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extends Node3D
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@export_enum("Enemy", "Trap") var enemy_type: int
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@export var damage : float = 1
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@export var pushback : float = 5
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@onready var outline_meshes = [$Spikes1/MeshInstance3D]
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@@ -17,5 +18,5 @@ func _process(delta: float) -> void:
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func _on_area_3d_body_entered(body: Node3D) -> void:
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if body.is_in_group("player"):
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body.hit(damage,self)
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body.hit(damage,self,enemy_type)
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body.velocity = ray_cast.global_transform.basis * Vector3(0,0,-pushback)
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