Enemy Hivemind became Room Manager, will probably pull out the actual enemy script at some point

This commit is contained in:
derek
2024-11-07 11:21:21 -06:00
parent fa054ad3ed
commit 168963163a
25 changed files with 283 additions and 121 deletions

20
scripts/room_check.gd Normal file
View File

@@ -0,0 +1,20 @@
extends Node
signal player_entered_room()
signal player_left_room()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_to_group("room_check")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node3D) -> void:
if body.is_in_group("player"):
emit_signal("player_entered_room")
func _on_body_exited(body: Node3D) -> void:
if body.is_in_group("player"):
emit_signal("player_left_room")