Enemy Hivemind became Room Manager, will probably pull out the actual enemy script at some point

This commit is contained in:
derek
2024-11-07 11:21:21 -06:00
parent fa054ad3ed
commit 168963163a
25 changed files with 283 additions and 121 deletions

View File

@@ -22,8 +22,6 @@ var moving_fast = false
var moving_fast_top_speed = 0.0
var mouse_input : Vector2
var rng = RandomNumberGenerator.new()
@export_group("Game Settings")
@export var AUDIO = true
@export_group("Player Movement")
@@ -472,8 +470,12 @@ func release_moveable():
held_item.set_constant_force(Vector3(0,0,0))
held_item = null
func hit(damage,fired_by):
func hit(damage, fired_by, target_type):
level_control.health -= damage
level_control.last_hit = fired_by
level_control.target_type = target_type
recoil.add_recoil(Vector3(.5,.1,.1),10,10)
hurt_audio.play()
health_indicator.color = Color(0.471, 0, 0, .25)
await get_tree().create_timer(.15).timeout
health_indicator.color = Color(0.471, 0, 0, 0)