Enemy Hivemind became Room Manager, will probably pull out the actual enemy script at some point

This commit is contained in:
derek
2024-11-07 11:21:21 -06:00
parent fa054ad3ed
commit 168963163a
25 changed files with 283 additions and 121 deletions

View File

@@ -8,6 +8,7 @@ var bullet_force_mod = 1.0
var distance_from_player
var player
var fired_by
var target_type
@onready var mesh = $gunbullet1
@onready var ray = $RayCast3D
@@ -41,7 +42,7 @@ func _process(delta):
if ray.is_colliding() and ray.get_collider() != null:
if ray.get_collider().is_in_group("player"):
ray.get_collider().hit(bullet_damage,fired_by)
ray.get_collider().hit(bullet_damage,fired_by,target_type)
queue_free()
if ray.is_colliding() and ray.get_collider() != null: