Enemy Hivemind became Room Manager, will probably pull out the actual enemy script at some point
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@@ -8,6 +8,7 @@ var bullet_force_mod = 1.0
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var distance_from_player
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var player
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var fired_by
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var target_type
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@onready var mesh = $gunbullet1
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@onready var ray = $RayCast3D
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@@ -41,7 +42,7 @@ func _process(delta):
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if ray.is_colliding() and ray.get_collider() != null:
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if ray.get_collider().is_in_group("player"):
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ray.get_collider().hit(bullet_damage,fired_by)
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ray.get_collider().hit(bullet_damage,fired_by,target_type)
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queue_free()
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if ray.is_colliding() and ray.get_collider() != null:
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