built single-resource based script for weapons, most are broken right now
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@@ -1,15 +1,12 @@
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extends RigidBody3D
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var bullet_speed
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var bullet_drop
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var random_spread_amt
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var bullet_damage
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var instance_bullethole
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var bullet_force_mod = 1.0
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var distance_from_player
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var player_position
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var player_velocity
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var bullet_active = true
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var bullet_damage
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var instance_bullethole
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var bullet_force_mod
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var bullet_speed
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@onready var mesh = $Cylinder
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@onready var particles = $GPUParticles3D
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@@ -29,7 +26,7 @@ func _physics_process(delta):
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angular_velocity = Vector3(0,0,0)
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distance_from_player = abs(self.global_position - player_position)
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var distance_from_player = abs(self.global_position - player_position)
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if distance_from_player.length() > 2:
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visible = true
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