Working on enemy hivemind, it's doing *something* now
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@@ -68,7 +68,7 @@ func _process(delta):
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ray.get_collider().breaking(current_velocity)
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if ray.get_collider().is_in_group("enemy"):
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if ray.get_collider().is_in_group("enemy_target"):
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hit_indicator.play()
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enemy_particles.emitting = true
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ray.get_collider().hit(bullet_damage)
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