fixed checksum and added seed-based chest spawning order
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@@ -326,7 +326,6 @@ func mark_anim_rot():
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var time = anim_player.current_animation_position
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var rot = anim_rot_body.rotation
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var pos = anim_rot_body.position
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print("MARK STATS : ",{"time" : time,"rot" : rot,"pos" : pos})
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spawn_av_lv.append({"time" : time,"rot" : rot,"pos" : pos})
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func solve_anim_av_lv():
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