fixed checksum and added seed-based chest spawning order
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@@ -3,7 +3,7 @@
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[ext_resource type="Script" uid="uid://euykrpkb4h0m" path="res://scripts/scene_changer.gd" id="1_7ngxb"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_idsnf"]
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radius = 5.0
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radius = 4.0
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[sub_resource type="SphereMesh" id="SphereMesh_wfy04"]
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